Script List

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News

  • Outfit Swapper: Fixed issues with new custom outfit menu display. -6/14/08~10:52-
  • Auto Choice: Updated to work with new form names. -3/15/08~07:54-
  • Manage Prices: Fixed minor display bug for stores with long names. -2/03/08~11:44-
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Description
Creates links to display the lowest five mall prices for an item from another player's mall store.
Notes
See also: Manage Prices Script
Created
Mar 3, 2007
Tags
data aggregation, interface, mall
Screenshots
Store view thumbnail
Description
This script pulls birthday data from the Noblesse Oblige Calendar, displaying it in profiles and, when a player's birthday is the current date, an icon in chat.
Also adds the chat command "/birthdays" (or "/bdays"), which will display a list of the day's player birthdays.


birthdays :P
Created
Jan 30, 2007
Updated
Feb 7, 2007
Tags
aesthetic, chat, data aggregation, heart
Screenshots
Chat display thumbnail Profile display thumbnail Chat command thumbnail
Description
Graphs MMG activity and ascension history in pie, bar, and linechart form.
Notes
  • Pie chart labels can overlap into a big blob. If you can get your cursor over one, it'll popup in a much easier to read fashion.
  • Line charts will not be graphed with too little data (less than 2 data points).
  • The first ascension and the ascension immediately following the Great Time Catastrophe will not be plotted.
Created
Aug 29, 2006
Updated
Aug 13, 2007
Tags
aesthetic, data aggregation
Screenshots
MMG Charts thumbnail Ascension History (collapsed) thumbnail Ascension History (full) thumbnail
Description
Script displays the percentage of total foods/booze eaten/drunk next to the actual number on your personal consumption page.
Created
Jan 21, 2007
Tags
aesthetic, data aggregation
Description
Creates links to display the lowest five mall prices for an item from the Manage Prices page.
Created
Nov 26, 2006
Updated
Feb 3, 2008
Tags
data aggregation, interface, mall
Screenshots
Item Popup thumbnail
Description

This script (currently) tries to calculate the total value of the items your character has based on mall price information, as well as generating price information for other players' display cases. These prices will not be up to the minute prices, but are useful for getting overall item worth information.

To calculate the total value of your character, navigate to your charsheet (by clicking your name in your character pane), and click "Total Value" (it's right below "Meat:"). If you have inventory images disabled, some items will not be calculated (your current outfit and anything equipped on a familiar). To calculate the value of someone's display case, click the "uncalculated" link at the top of the page. After this has run, the same link toggles the shelf-by-shelf display on and off.

Script will also calculate the value of player display cases on a shelf by shelf and item by item basis, total value of your clan stash, and total value of items in other players' mall stores

Notes

Quest items will be ignored, and most non-tradeables will be priced as "0", and will be hidden by default in the player readout. Any items that aren't in the price list and/or the item list (see below) will be priced at 0 also.

A large number of other items will not be displayed at exactly mall price Items that ignore mall price entirely:

  • Some NPC stores[hippy, bugbear, armory, market, gift shop] (items priced at store cost)
  • Meat paste, meat stacks, and dense meat stacks (10,100,1000)

And some items will be coded to reflect the cost of other items

  • TPS drinks will not cost more than the skewered fruit and the drink
  • skewered fruit will not cost more than a TPS and the fruit
  • Custom avatar forms will cost no more than 5 Mr. As.
  • Worthless items will be calculated at the market price of a clover
Created
Aug 11, 2006
Updated
Jul 10, 2007
Tags
aesthetic, data aggregation
Screenshots
Player value thumbnail Display case readout thumbnail Display case shelf thumbnail Store readout thumbnail
Description
Adds 5 buttons to the top of your Recent Store Activity page.
  • [Time] Default view (sorts activity most recent to top)
  • [Who] Sorts activity by player name, alphabetically (Mr. Skullhead will appear after Jick)
  • [Item] Sorts by item name (asshat before zombie pineal gland)
  • [Amt] Sorts by number of items purchased in a single transaction (50 shots of schnapps will be sorted above 1 Mr. Accessory).
  • [Spent] Sorts by amount spent for a single transaction (purchase of one 4.5m Mr. A will be sorted above 50 shots of schnapps for 12k)
Most recent sort order is saved.
Created
May 3, 2006
Updated
Jun 2, 2006
Tags
aesthetic, data aggregation, interface, mall
Screenshots
Activity sorter thumbnail